C++ object lifetime: how many times is a constructor invoked during the entire lifetime of a single object? Choose the most accurate statement.

Difficulty: Easy

Correct Answer: Only once

Explanation:


Introduction / Context:
Constructors in C++ are special member functions that initialize an object into a valid state. Understanding exactly how many times a constructor is called per object helps clarify object lifetime, copy/move semantics, and where initialization truly happens versus later mutations.


Given Data / Assumptions:

  • We are talking about a single, concrete object instance.
  • Object creation may be automatic (block scope), dynamic (using new), static, or temporary.
  • Copy and move constructors count as constructors too, but each applies only when a new object is created.


Concept / Approach:

A constructor (of some form) is called exactly once for each object: at its creation. After the object exists, later assignments or method calls do not “reconstruct” it; they simply modify state. If an object is created via copy or move, the corresponding copy/move constructor is the one invoked, still exactly once for that object. Reassignment later invokes assignment operators, not constructors.


Step-by-Step Solution:

For an automatic object T x; → one constructor call at definition. For a dynamically allocated object new T(...) → one constructor call at allocation site. For a copy T y = x; → one copy constructor call for y (still once per y). For a temporary T() → one constructor call for that temporary instance.


Verification / Alternative check:

Add logging to all constructors and operators. You will observe exactly one constructor log per created object, matched by at most one destructor log at end-of-life (if not elided). Copy elision can remove extra temporary constructions, but each ultimately created object is still constructed once.


Why Other Options Are Wrong:

Twice/Thrice: there is no scenario where a single object is “constructed” multiple times.

Depends on the way of creation: the specific constructor overload may differ, but the count per object remains one.


Common Pitfalls:

  • Confusing copy assignment with copy construction; only the latter creates a new object.
  • Misreading logs when copy elision/moves are at play.


Final Answer:

Only once

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