Iteration in the Design Process — Myth Check Is it accurate to claim that in the design process it is generally never necessary to return to a previous stage, or is iteration a normal and expected part of good design practice?

Difficulty: Easy

Correct Answer: Incorrect

Explanation:


Introduction / Context:
Design rarely proceeds in a perfect straight line. Iteration allows teams to refine assumptions, correct errors, and incorporate feedback.


Given Data / Assumptions:

  • Requirements and constraints can change.
  • Testing reveals issues not seen on paper.
  • Stakeholder feedback can shift priorities.


Concept / Approach:
Iterative loops reduce risk by moving learning earlier and spreading it across phases rather than deferring discovery.


Step-by-Step Solution:
1) Define iteration: revisiting earlier stages to improve outcomes.2) Note triggers: test failures, cost spikes, manufacturability findings.3) Apply iteration to refine concepts and details.4) Conclude that “never necessary to return” is incorrect.


Verification / Alternative check:
Stage-gate processes explicitly allow recycling gates to repeat work when criteria are not met.


Why Other Options Are Wrong:
“Correct” ignores real-world practice. “Only in emergencies” and “Only for software UX” unduly restrict iteration.


Common Pitfalls:
Confusing disciplined iteration with chaos; fearing schedule impact more than defect risk.


Final Answer:
Incorrect

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