Architectural trade-offs What is the most common performance limitation (major downfall) of microprocessor/DSP-only systems compared to hardware logic like CPLDs/FPGAs?

Difficulty: Easy

Correct Answer: Speed—they are too slow

Explanation:


Introduction / Context:
Choosing between software running on microprocessors/DSPs and dedicated hardware (CPLDs/FPGAs/ASICs) is a core architecture decision. While software offers rapid iteration and rich libraries, some applications require deterministic, ultra-low-latency or high-throughput processing that general-purpose CPUs/DSPs struggle to achieve.


Given Data / Assumptions:

  • We compare sequential instruction execution (µP/DSP) with parallel hardware implementations (CPLD/FPGA).
  • Target workloads include high-speed control, packet processing, and signal processing at line rates.
  • We ignore specialized accelerators or heterogeneous SoCs for this basic comparison.


Concept / Approach:
Microprocessors and many DSPs execute instructions sequentially (or in limited superscalar/parallel forms), whereas FPGAs exploit deep spatial parallelism. For tight timing loops, nanosecond-class I/O handshakes, or massive multiply-accumulate arrays, custom logic pipelines reach far higher deterministic speed with lower latency. Thus, the common limitation of software-only solutions is inadequate speed for demanding real-time tasks.


Step-by-Step Solution:

Identify workload requiring concurrent operations (for example, multiple filters, parallel protocol checks).Note that CPUs/DSPs serialize or partially parallelize; FPGAs instantiate many operations concurrently.Throughput scales with clock and parallel instances in hardware; software mostly scales with clock and instruction-level parallelism.Conclude that speed—insufficient for stringent tasks—is the major shortcoming of µP/DSP-only designs.


Verification / Alternative check:
Latency measurements routinely show sub-microsecond responses in FPGA logic versus millisecond or tens of microseconds for software stacks, supporting the speed argument in real deployments.


Why Other Options Are Wrong:

  • Too fast: Nonsensical as a “downfall.”
  • Too much/Not enough flexibility: Flexibility is a strength of software; the common pain point is not flexibility but performance.


Common Pitfalls:
Overlooking memory and I/O bottlenecks that further slow software solutions; ignoring determinism requirements (jitter) that hardware meets more easily than software on multitasking systems.


Final Answer:
Speed—they are too slow

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