More Questions from Automation System

In raster-scan display systems, which artifact is primarily eliminated when compared to early vector or random-scan systems, in terms of refresh behavior and update performance?

Computer Science Automation System Difficulty: Medium
Choose an option
  • A
    flicker and slow update
  • B
    slow update only
  • C
    flicker only
  • D
    has no effect
  • E
    None of the above

Answer

Correct Answer: flicker and slow update

Explanation

Introduction / Context:Display technologies historically evolved from random-scan (vector) to raster-scan systems. The question probes understanding of how rasterization and periodic refresh alter perceived flicker and drawing latency compared with stroke-by-stroke vector refresh.

Given Data / Assumptions:

  • Random-scan systems draw lines by steering the electron beam along vectors.
  • Complex scenes require many strokes, increasing time between redraws for any element.
  • Raster systems refresh the entire screen at a fixed rate, typically many times per second.

Concept / Approach:Flicker arises when refresh of a given element is too infrequent. Slow updates occur when the system must retrace many vectors to redraw a frame. Raster scanning uses a frame buffer and constant-rate scan-out, which stabilizes brightness and reduces flicker while also avoiding per-vector redrawing delays.

Step-by-Step Solution:

1) Identify vector refresh cost: more primitives mean longer refresh cycles and visible flicker.2) Recognize raster approach: store pixels in a frame buffer and scan out at a fixed frequency.3) Evaluate effects: constant refresh reduces flicker, and pixel-based updates avoid the stroke-by-stroke slow update bottleneck.4) Conclude: raster scanning eliminates both flicker and slow update that limited early vector displays.

Verification / Alternative check:Contemporary displays use fixed refresh rates and double buffering to keep luminance steady and updates smooth, confirming reduction in flicker and delay.

Why Other Options Are Wrong:

  • slow update only: ignores the major flicker reduction due to constant refresh.
  • flicker only: understates improvements in update performance from the frame buffer model.
  • has no effect: contradicted by practical and historical evidence.
  • None of the above: incorrect because both artifacts are mitigated.

Common Pitfalls:Confusing raster refresh with low refresh rate scenarios, overlooking double buffering, and assuming vector systems scale linearly with scene complexity without visual penalties.

Final Answer:flicker and slow update

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