In raster-scan display systems, which artifact is primarily eliminated when compared to early vector or random-scan systems, in terms of refresh behavior and update performance?

Difficulty: Medium

Correct Answer: flicker and slow update

Explanation:


Introduction / Context:
Display technologies historically evolved from random-scan (vector) to raster-scan systems. The question probes understanding of how rasterization and periodic refresh alter perceived flicker and drawing latency compared with stroke-by-stroke vector refresh.


Given Data / Assumptions:

  • Random-scan systems draw lines by steering the electron beam along vectors.
  • Complex scenes require many strokes, increasing time between redraws for any element.
  • Raster systems refresh the entire screen at a fixed rate, typically many times per second.


Concept / Approach:
Flicker arises when refresh of a given element is too infrequent. Slow updates occur when the system must retrace many vectors to redraw a frame. Raster scanning uses a frame buffer and constant-rate scan-out, which stabilizes brightness and reduces flicker while also avoiding per-vector redrawing delays.


Step-by-Step Solution:

1) Identify vector refresh cost: more primitives mean longer refresh cycles and visible flicker.2) Recognize raster approach: store pixels in a frame buffer and scan out at a fixed frequency.3) Evaluate effects: constant refresh reduces flicker, and pixel-based updates avoid the stroke-by-stroke slow update bottleneck.4) Conclude: raster scanning eliminates both flicker and slow update that limited early vector displays.


Verification / Alternative check:
Contemporary displays use fixed refresh rates and double buffering to keep luminance steady and updates smooth, confirming reduction in flicker and delay.


Why Other Options Are Wrong:

  • slow update only: ignores the major flicker reduction due to constant refresh.
  • flicker only: understates improvements in update performance from the frame buffer model.
  • has no effect: contradicted by practical and historical evidence.
  • None of the above: incorrect because both artifacts are mitigated.


Common Pitfalls:
Confusing raster refresh with low refresh rate scenarios, overlooking double buffering, and assuming vector systems scale linearly with scene complexity without visual penalties.


Final Answer:
flicker and slow update

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