Grinding practice: choosing grain size for brittle materials For grinding brittle materials (e.g., hardened tool steels, ceramics), is a coarse-grained grinding wheel preferred?

Difficulty: Easy

Correct Answer: Disagree — finer grain is preferred to limit edge chipping

Explanation:


Introduction / Context:
Wheel selection involves four key parameters: grain size (grit), grade (hard/soft), structure (open/dense), and bond. For brittle materials, preventing micro-chipping and achieving a fine finish are paramount.



Given Data / Assumptions:

  • Work materials are brittle, tending to fracture at edges.
  • Goal is to balance stock removal, surface integrity, and wheel life.
  • Coolant is available but not relied upon to solve edge damage alone.


Concept / Approach:
Fine grit produces small chips and lower cutting point penetration, reducing crack initiation at the surface. Coarse grit creates larger, deeper scratches, which can nucleate edge fractures and cause micro-chipping on brittle substrates.



Step-by-Step Solution:
Relate brittleness to chip formation: brittle → crack-sensitive → require small chip thickness.Select finer grit to reduce indentation depth and scratch size.Complement with an open structure and appropriate (often softer) grade to avoid loading while maintaining edge integrity.



Verification / Alternative check:
Process handbooks recommend finer grits for hardened steels/carbides/ceramics where finish and edge integrity dominate.



Why Other Options Are Wrong:

  • (A) reverses best practice for brittle materials; coarse grits suit soft, ductile, loading-prone materials.
  • (C) references soft/gummy materials, not brittle ones.
  • (D) Grade and grain are independent; soft grade does not justify coarse grit on brittle parts.


Common Pitfalls:
Using coarse grit to chase removal rate and then seeing chipped edges; confusing grade with grit size.



Final Answer:
Disagree — finer grain is preferred to limit edge chipping

More Questions from Production Engineering

Discussion & Comments

No comments yet. Be the first to comment!
Join Discussion