#include<iostream.h> class Addition { int x; public: Addition() { x = 0; } Addition(int xx) { x = xx; } Addition operator + (int xx = 0) { Addition objTemp; objTemp.x = x + xx; return(objTemp); } void Display(void) { cout<< x << endl; } }; int main() { Addition objA(15), objB; objB = objA + 5; objB.Display(); return 0; }
#include<iostream.h> class CuriousTab { int x, y; public: CuriousTab(int xx = 10, int yy = 20 ) { x = xx; y = yy; } void Display() { cout<< x << " " << y << endl; } ~CuriousTab() { } }; int main() { CuriousTab objCuriousTab; objCuriousTab.Display(); return 0; }
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