#include<iostream.h> class CuriousTab { int x, y; public: void SetValue(int &a, int &b) { a = 100; x = a; y = b; Display(); } void Display() { cout<< x << " " << y; } }; int main() { int x = 10; CuriousTab objCuriousTab; objCuriousTab.SetValue(x, x); return 0; }
#include<iostream.h> class CuriousTab { int x; public: CuriousTab(int xx, float yy) { cout<< char(yy); } }; int main() { CuriousTab *p = new CuriousTab(35, 99.50f); return 0; }
#include<iostream.h> class CuriousTabTeam { int x, y; public: CuriousTabTeam(int xx) { x = ++xx; } void Display() { cout<< --x << " "; } }; int main() { CuriousTabTeam objBT(45); objBT.Display(); int *p = (int*)&objBT; *p = 23; objBT.Display(); return 0; }
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