Difficulty: Easy
Correct Answer: checkers
Explanation:
Introduction / Context:
Games have long served as testbeds for AI because they offer clear rules, measurable outcomes, and vast search spaces. Arthur Samuel's work is a landmark: he engineered one of the first programs that improved its play over time by learning from experience—an early demonstration of machine learning in action.
Given Data / Assumptions:
Concept / Approach:
Samuel's program learned evaluation functions and improved move selection through mechanisms such as rote learning and self-play. The domain was checkers (draughts), chosen for tractability and the ability to encode board states and transitions efficiently for mid-20th-century hardware constraints.
Step-by-Step Solution:
Verification / Alternative check:
AI histories consistently credit Samuel's checkers program as a pioneering example of machine learning and game-playing AI, reinforcing the answer.
Why Other Options Are Wrong:
Common Pitfalls:
Assuming early AI game work was primarily chess; overlooking checkers' key role in demonstrating learning from self-play.
Final Answer:
checkers
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