Display performance: the speed at which a monitor (or display interface) can accept data from a source is commonly called:

Difficulty: Easy

Correct Answer: Bandwidth

Explanation:


Introduction / Context:
Video systems are characterized by how much data they can carry per unit time and how quickly pixels change state. Knowing the correct terminology helps when evaluating monitors, display links, and graphics hardware for applications ranging from CAD to gaming.


Given Data / Assumptions:

  • The term refers to the rate at which data can be accepted by a monitor or interface.
  • Response time is a pixel behavior metric; interlacing and scanning describe refresh methods.
  • We seek the term describing the data-carrying capacity of the link or system.


Concept / Approach:
Bandwidth denotes the data throughput capability, often measured in Hz for analog bandwidth or in bits per second for digital links (e.g., HDMI, DisplayPort). It determines the maximum resolution * refresh rate * color depth that can be supported without compression or artifacts. Response time is the time for a pixel to transition between levels (e.g., gray-to-gray), affecting motion blur. Interlacing and scanning concern how frames are drawn, not the input data rate capacity.


Step-by-Step Solution:
Clarify we are discussing input data accept rate for the monitor.Associate that with bandwidth, not pixel response or scan method.Choose “Bandwidth.”


Verification / Alternative check:
Specifications for displays and cables list maximum bandwidth (e.g., Gbps for digital interfaces) linked to supported resolutions and refresh rates.


Why Other Options Are Wrong:
Response time is pixel kinetics; interlacing/scanning are raster strategies; none specify input data capacity.


Common Pitfalls:
Mixing up bandwidth with refresh rate; high refresh requires sufficient bandwidth but they are not identical.


Final Answer:
Bandwidth.

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