#include<iostream.h> class India { public: struct CuriousTab { int x; float y; void Function(void) { y = x = (x = 4*4); y = --y * y; } void Display() { cout<< y << endl; } }B; }I; int main() { I.B.Display(); return 0; }
#include<iostream.h> class CuriousTab { int x, y; public: CuriousTab(int xx = 10, int yy = 20 ) { x = xx; y = yy; } void Display() { cout<< x << " " << y << endl; } ~CuriousTab() { } }; int main() { CuriousTab objCuriousTab; objCuriousTab.Display(); return 0; }
class Birds {}; class Peacock : protected Birds {};
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