#include<stdio.h> int main() { float a=0.7; if(a < 0.7f) printf("C\n"); else printf("C++\n"); return 0; }
#include<stdio.h>
int main()
{
float a=0.7;
printf("%.10f %.10f\n",0.7f, a);
return 0;
}
Output:
0.6999999881 0.6999999881
#include<stdio.h> int main() { float *p; printf("%d\n", sizeof(p)); return 0; }
In 16 bit compiler, the pointer size is always 2 bytes.
In 32 bit compiler, the pointer size is always 4 bytes.
#include<stdio.h> int main() { float d=2.25; printf("%e,", d); printf("%f,", d); printf("%g,", d); printf("%lf", d); return 0; }
printf("%f,", d); Here '%f' specifies the "Decimal Floating Point" format. So, it prints the 2.25 as 2.250000.
printf("%g,", d); Here '%g' "Use the shorter of %e or %f". So, it prints the 2.25 as 2.25.
printf("%lf,", d); Here '%lf' specifies the "Long Double" format. So, it prints the 2.25 as 2.250000.
1: | switch is useful when we wish to check the value of variable against a particular set of values. |
2: | switch is useful when we wish to check whether a value falls in different ranges. |
3: | Compiler implements a jump table for cases used in switch. |
4: | It is not necessary to use a break in every switch statement. |
1: | Every if-else statement can be replaced by an equivalent statements using ?: operators |
2: | Nested if-else statements are allowed. |
3: | Multiple statements in an if block are allowed. |
4: | Multiple statements in an else block are allowed. |
1: | for loop works faster than a while loop. |
2: | All things that can be done using a for loop can also be done using a while loop. |
3: | for(;;); implements an infinite loop. |
4: | for loop can be used if we want statements in a loop get executed at least once. |
#include<stdio.h> int main() { float a=0.7; if(a < 0.7) printf("C\n"); else printf("C++\n"); return 0; }
#include<stdio.h>
int main()
{
float a=0.7;
printf("%.10f %.10f\n",0.7, a);
return 0;
}
Output:
0.7000000000 0.6999999881
#include<stdio.h> #include<math.h> int main() { printf("%f\n", sqrt(36.0)); return 0; }
Declaration Syntax: double sqrt(double x) calculates and return the positive square root of the given number.
#include<stdio.h> #include<math.h> int main() { printf("%d, %d, %d\n", sizeof(3.14f), sizeof(3.14), sizeof(3.14l)); return 0; }
sizeof(3.14) here '3.14' specifies the double data type. Hence size of float is 8 bytes.
sizeof(3.14l) here '3.14l' specifies the long double data type. Hence size of float is 10 bytes.
Note: If you run the above program in Linux platform (GCC Compiler) it will give 4, 8, 12 as output. If you run in Windows platform (TurboC Compiler) it will give 4, 8, 10 as output. Because, C is a machine dependent language.
#include<stdio.h> #include<math.h> int main() { float n=1.54; printf("%f, %f\n", ceil(n), floor(n)); return 0; }
printf("%f, %f\n", ceil(n), floor(n)); In this line ceil(1.54) round up the 1.54 to 2 and floor(1.54) round down the 1.54 to 1.
In the printf("%f, %f\n", ceil(n), floor(n)); statement, the format specifier "%f %f" tells output to be float value. Hence it prints 2.000000 and 1.000000.
#include<stdio.h> int main() { float f=43.20; printf("%e, ", f); printf("%f, ", f); printf("%g", f); return 0; }
printf("%f, ", f); Here '%f' specifies the "Decimal Floating Point" format. So, it prints the 43.20 as 43.200001.
printf("%g, ", f); Here '%g' "Use the shorter of %e or %f". So, it prints the 43.20 as 43.2.
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