#include<stdio.h> int main() { int i = 1; switch(i) { printf("This is c program."); case 1: printf("Case1"); break; case 2: printf("Case2"); break; } return 0; }
printf("This is c program."); is ignored by the compiler.
Hence there is no error and prints "Case1".
#include<stdio.h> int main() { int i=1; while() { printf("%d\n", i++); if(i>10) break; } return 0; }
Example: while(i > 10){ ... }
#include<stdio.h> int main() { int P = 10; switch(P) { case 10: printf("Case 1"); case 20: printf("Case 2"); break; case P: printf("Case 2"); break; } return 0; }
The case statements will accept only constant expression.
#include<stdio.h> int main() { int i=1; for(;;) { printf("%d\n", i++); if(i>10) break; } return 0; }
Hence the output of the program is
1
2
3
4
5
6
7
8
9
10
#include<stdio.h> int main() { int x=1, y=1; for(; y; printf("%d %d\n", x, y)) { y = x++ <= 5; } printf("\n"); return 0; }
#include<stdio.h> int main() { int i=3; switch(i) { case 1: printf("Hello\n"); case 2: printf("Hi\n"); case 3: continue; default: printf("Bye\n"); } return 0; }
#include<stdio.h> int main() { void fun(); int i = 1; while(i <= 5) { printf("%d\n", i); if(i>2) goto here; } return 0; } void fun() { here: printf("It works"); }
Syntax: goto <identifier> ;
Control is unconditionally transferred to the location of a local label specified by <identifier>.
Example:
#include <stdio.h>
int main()
{
int i=1;
while(i>0)
{
printf("%d", i++);
if(i==5)
goto mylabel;
}
mylabel:
return 0;
}
Output: 1,2,3,4
#include<stdio.h> int main() { int a = 5; switch(a) { case 1: printf("First"); case 2: printf("Second"); case 3 + 2: printf("Third"); case 5: printf("Final"); break; } return 0; }
#include<stdio.h> int main() { int a = 10, b; a >=5? b=100: b=200; printf("%d\n", b); return 0; }
It should be like:
b = a >= 5 ? 100 : 200;
#include<stdio.h> int main() { int i = 1; switch(i) { case 1: printf("Case1"); break; case 1*2+4: printf("Case2"); break; } return 0; }
It prints "Case1"
#include<stdio.h> int main() { int a = 10; switch(a) { } printf("This is c program."); return 0; }
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