#include<stdio.h> int main() { void fun(char*); char a[100]; a[0] = 'A'; a[1] = 'B'; a[2] = 'C'; a[3] = 'D'; fun(&a[0]); return 0; } void fun(char *a) { a++; printf("%c", *a); a++; printf("%c", *a); }
#include<stdio.h> int addmult(int ii, int jj) { int kk, ll; kk = ii + jj; ll = ii * jj; return (kk, ll); } int main() { int i=3, j=4, k, l; k = addmult(i, j); l = addmult(i, j); printf("%d %d\n", k, l); return 0; }
#include<stdio.h> int sumdig(int); int main() { int a, b; a = sumdig(123); b = sumdig(123); printf("%d, %d\n", a, b); return 0; } int sumdig(int n) { int s, d; if(n!=0) { d = n%10; n = n/10; s = d+sumdig(n); } else return 0; return s; }
#include<stdio.h> int i; int fun1(int); int fun2(int); int main() { extern int j; int i=3; fun1(i); printf("%d,", i); fun2(i); printf("%d", i); return 0; } int fun1(int j) { printf("%d,", ++j); return 0; } int fun2(int i) { printf("%d,", ++i); return 0; } int j=1;
Step 2: int fun1(int); This prototype tells the compiler that the fun1() accepts the one integer parameter and returns the integer value.
Step 3: int fun2(int); This prototype tells the compiler that the fun2() accepts the one integer parameter and returns the integer value.
Step 4: extern int j; Inside the main function, the extern variable j is declared and defined in another source file.
Step 5: int i=3; The local variable i is defines as an integer type and initialized to 3.
Step 6: fun1(i); The fun1(i) increements the given value of variable i prints it. Here fun1(i) becomes fun1(3) hence it prints '4' then the control is given back to the main function.
Step 7: printf("%d,", i); It prints the value of local variable i. So, it prints '3'.
Step 8: fun2(i); The fun2(i) increements the given value of variable i prints it. Here fun2(i) becomes fun2(3) hence it prints '4' then the control is given back to the main function.
Step 9: printf("%d,", i); It prints the value of local variable i. So, it prints '3'.
Hence the output is "4 3 4 3".
#include<stdio.h> int addmult(int ii, int jj) { int kk, ll; kk = ii + jj; ll = ii * jj; return (kk, ll); } int main() { int i=3, j=4, k, l; k = addmult(i, j); l = addmult(i, j); printf("%d, %d\n", k, l); return 0; }
The function addmult(i, j); accept 2 integer parameters.
Step 2: k = addmult(i, j); becomes k = addmult(3, 4)
In the function addmult(). The variable kk, ll are declared as an integer type int kk, ll;
kk = ii + jj; becomes kk = 3 + 4 Now the kk value is '7'.
ll = ii * jj; becomes ll = 3 * 4 Now the ll value is '12'.
return (kk, ll); It returns the value of variable ll only.
The value 12 is stored in variable 'k'.
Step 3: l = addmult(i, j); becomes l = addmult(3, 4)
kk = ii + jj; becomes kk = 3 + 4 Now the kk value is '7'.
ll = ii * jj; becomes ll = 3 * 4 Now the ll value is '12'.
return (kk, ll); It returns the value of variable ll only.
The value 12 is stored in variable 'l'.
Step 4: printf("%d, %d\n", k, l); It prints the value of k and l
Hence the output is "12, 12".
#include <stdio.h> void fun(char**); int main() { char *argv[] = {"ab", "cd", "ef", "gh"}; fun(argv); return 0; } void fun(char **p) { char *t; t = (p+= sizeof(int))[-1]; printf("%s\n", t); }
The output for the above program will be cd in Windows (Turbo C) and gh in Linux (GCC).
To understand it better, compile and execute the above program in Windows (with Turbo C compiler) and in Linux (GCC compiler).
#include<stdio.h> int fun(int, int); typedef int (*pf) (int, int); int proc(pf, int, int); int main() { printf("%d\n", proc(fun, 6, 6)); return 0; } int fun(int a, int b) { return (a==b); } int proc(pf p, int a, int b) { return ((*p)(a, b)); }
#include<stdio.h> int i; int fun(); int main() { while(i) { fun(); main(); } printf("Hello\n"); return 0; } int fun() { printf("Hi"); }
Step 1: int fun(); This prototype tells the compiler that the function fun() does not accept any arguments and it returns an integer value.
Step 1: while(i) The value of i is not initialized so this while condition is failed. So, it does not execute the while block.
Step 1: printf("Hello\n"); It prints "Hello".
Hence the output of the program is "Hello".
#include<stdio.h> int main() { int i=1; if(!i) printf("CuriousTab,"); else { i=0; printf("C-Program"); main(); } return 0; }
Step 2: if(!i) Here the !(NOT) operator reverts the i value 1 to 0. Hence the if(0) condition fails. So it goes to else part.
Step 3: else { i=0; In the else part variable i is assigned to value 0(zero).
Step 4: printf("C-Program"); It prints the "C-program".
Step 5: main(); Here we are calling the main() function.
After calling the function, the program repeats from step 1 to step 5 infinitely.
Hence it prints "C-Program" infinitely.
#include<stdio.h> int fun(int(*)()); int main() { fun(main); printf("Hi\n"); return 0; } int fun(int (*p)()) { printf("Hello "); return 0; }
#include<stdio.h> int fun(int i) { i++; return i; } int main() { int fun(int); int i=3; fun(i=fun(fun(i))); printf("%d\n", i); return 0; }
Step 2: int i=3; The variable i is declared as an integer type and initialized to value 3.
Step 3: fun(i=fun(fun(i)));. The function fun(i) increements the value of i by 1(one) and return it.
Lets go step by step,
=> fun(i) becomes fun(3) is called and it returns 4.
=> i = fun(fun(i)) becomes i = fun(4) is called and it returns 5 and stored in variable i.(i=5)
=> fun(i=fun(fun(i))); becomes fun(5); is called and it return 6 and nowhere the return value is stored.
Step 4: printf("%d\n", i); It prints the value of variable i.(5)
Hence the output is '5'.
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