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Object Oriented Programming Using C++
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Question
The step-by-step instructions that solve a problem are called _____
Options
A. an algorithm
B. a list
C. a plan
D. a sequential structure
Correct Answer
an algorithm
Object Oriented Programming Using C++ problems
Search Results
1. You mark the beginning of a function's block of code with the _____
Options
A. /
B. *
C. {
D. }
E. either (c) or (d) can be used
Show Answer
Scratch Pad
Discuss
Correct Answer: {
2. The newline character is always included between
Options
A. pair of parentheses
B. pair of curly braces
C. control string
D. &
E. None of the above
Show Answer
Scratch Pad
Discuss
Correct Answer: control string
3. Which type of statement does not occur in computer programs?
Options
A. sequence
B. loop
C. denial
D. selection
Show Answer
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Discuss
Correct Answer: denial
4. The type to be used in an instantiation of a class template follows ________
Options
A. the generic class name
B. the keyword template
C. the keyword class
D. the template definition
Show Answer
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Discuss
Correct Answer: the generic class name
5. A self-relocating program is one which
Options
A. cannot be made to execute in any area of storage other than the one designated for it at the time of its coding or translation
B. consists of a program and relevant information for its relocation
C. can itself perform the relocation of its address-sensitive portions
D. All of the above
Show Answer
Scratch Pad
Discuss
Correct Answer: can itself perform the relocation of its address-sensitive portions
6. Some Streams work with input, and some with output
Options
A. True
B. False
Show Answer
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Discuss
Correct Answer: True
7. Redirection redirects
Options
A. a stream from a file to the screen
B. a file from a device to a stream
C. a device from the screen to a file
D. the screen from a device to a stream
Show Answer
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Discuss
Correct Answer: a stream from a file to the screen
8. A base class may also be called a
Options
A. child class
B. subclass
C. derived class
D. parent class
Show Answer
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Discuss
Correct Answer: parent class
9. Of the three ways to pass arguments to functions, only passing by _____ and passing by _____ allow the function to modify the argument in the calling program
Options
A. reference, pointer
B. array, location
C. array, pointer
D. None of the above
Show Answer
Scratch Pad
Discuss
Correct Answer: reference, pointer
10. The generic type in a template function
Options
A. must be T
B. can be T
C. cannot be T for functions you create, but may be for C++'s built-in functions
D. cannot be T
Show Answer
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Discuss
Correct Answer: can be T
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