Digital clock design using synchronous counters In the digital clock project, the 1 pulse-per-second (1 pps) signal is used as the common synchronous clock for all counter stages, which are designed to be synchronous cascaded stages.

Difficulty: Easy

Correct Answer: synchronous cascaded

Explanation:


Introduction / Context:
A digital clock typically counts seconds, minutes, and hours using BCD counters. Using a single, clean time base ensures that all digits change coherently and avoids ripple delays or glitches associated with asynchronous designs.



Given Data / Assumptions:

  • The clock provides a 1 pps reference (already debounced and stable).
  • All counting stages (seconds, minutes, hours) share this same clock edge.
  • Cascading between digits is synchronous using enable/carry signals.


Concept / Approach:
Synchronous cascading means every flip-flop in all stages is clocked by the same 1 pps signal. Inter-stage connections use enable or ripple-carry-out signals to control when higher-order digits increment, maintaining precise timing and eliminating ripple skew.



Step-by-Step Solution:

Distribute 1 pps to all counter stages as the common CLK.Use terminal count of the ones stage to assert an enable for the tens stage on the same edge.Constrain minute tens to MOD-6 and second tens to MOD-6 behavior, with BCD encoding.Verify that updates occur only at 1 pps edges and without intermediate glitches.


Verification / Alternative check:
Simulate 0–59 seconds and 0–59 minutes to confirm orderly rollover at 59 → 00 with an increment of the next stage.



Why Other Options Are Wrong:
“advanced BCD counters” describes a type, not the cascade method. “MOD-6 counters” applies only to some digits, not all. “1 pulse per second” restates the clock source, not the cascade property.



Common Pitfalls:
Mixing asynchronous ripple counters; forgetting synchronous enables; mishandling the 59→00 rollover.



Final Answer:
synchronous cascaded

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