Difficulty: Medium
Correct Answer: call by reference
Explanation:
Introduction / Context:
Different programming languages support different parameter passing mechanisms. When functions receive parameters, the way values are passed affects both performance and the ability to modify the original arguments. This question focuses on the scenario where a function needs to modify a large object, such as a large structure or class instance, and asks which mechanism is generally more effective in that case. The answer is relevant in languages like C++ that distinguish clearly between call by value and call by reference.
Given Data / Assumptions:
Concept / Approach:
Under call by value, the function receives a copy of the argument, so modifications inside the function do not affect the original and copying may be expensive for large objects. Under call by reference, the function receives an alias or reference to the original object, so no full copy is made and any changes are applied directly to the caller's data. Call by pointer is similar in effect but uses explicit pointers and dereferencing; the question asks generally which mechanism is more effective in the described scenario, and most textbooks highlight call by reference for this purpose in modern high level languages.
Step-by-Step Solution:
Step 1: Consider the cost of copying large objects when using call by value.Step 2: Consider the necessity of modifying the original object, which is not possible with pure call by value without returning the object.Step 3: Recognise that call by reference passes an alias to the existing object without copying and allows direct modification.Step 4: Option B, call by reference, matches this reasoning and is commonly recommended for functions that must modify large arguments.Step 5: Option C, call by pointer, can achieve similar results but usually requires more careful syntax; option A does unnecessary copying, and option D is not meaningful as an answer.
Verification / Alternative check:
In C++, many function signatures use references for parameters that are to be modified or are large objects, for example void updateOrder(Order and order). This avoids copying and clearly communicates that the function will work with the caller's data. Guides on performance and memory usage recommend passing large objects by reference or by reference to const, rather than by value. This practice confirms that call by reference is considered more effective in the scenario described.
Why Other Options Are Wrong:
Option A, call by value, forces a full copy of the object and prevents direct modification of the original, making it less efficient and less suitable for this use case. Option C, call by pointer, can be effective but typically introduces additional complexity with null checks and explicit dereferencing; the more modern and straightforward recommendation in many languages is call by reference. Option D does not answer the question and suggests no mechanism, which is not helpful.
Common Pitfalls:
Students sometimes assume that call by value is always better because it seems safer, ignoring performance costs for large objects. Others treat pointers and references as identical in all languages, which is not accurate. A good rule of thumb in C++ is to use references for parameters that should be modified or for large objects to avoid copying, reserving call by value for small types like integers where copying is cheap.
Final Answer:
call by reference
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