Difficulty: Easy
Correct Answer: A reference variable is an alternative name (alias) for an existing variable, must be initialised when declared, and cannot be reseated to refer to a different object later
Explanation:
Introduction / Context:
Reference variables are a key feature of C++ that simplify parameter passing and operator overloading. They allow programmers to refer to an existing object by another name without using explicit pointer syntax. Understanding references and how they differ from pointers is essential for writing idiomatic C++ code and for answering interview questions about the language basics.
Given Data / Assumptions:
Concept / Approach:
A reference in C++ is often described as an alias for another variable. Once a reference is bound to an object, operations performed on the reference are effectively applied to the original object. Unlike a pointer, a reference cannot be null, cannot be reseated to refer to a different object after initialisation, and is used without dereference operators in ordinary code. The correct option must mention that a reference is an alternative name for an existing variable, requires initialisation, and cannot be reseated.
Step-by-Step Solution:
Step 1: Recall the declaration: int x = 10; int &r = x; After this, r and x refer to the same storage location.
Step 2: Note that any modification through r, such as r = 20; directly changes x, because r is not a separate object holding a copy.
Step 3: Remember that you cannot later write something like int y = 30; r = y; expecting r to refer to y. Instead, this assignment changes the value of x through the reference.
Step 4: Recognise that a reference must be initialised when declared; you cannot leave it unbound and assign later.
Step 5: Evaluate option (a), which states that a reference is an alias, must be initialised, and cannot be reseated, matching the correct conceptual behaviour.
Verification / Alternative check:
To verify, consider using references in function parameters: void increment(int &value) { value = value + 1; }. When you call increment(n);, any change to value inside the function directly affects n. This is exactly the alias behaviour described in option (a). In contrast, if a pointer were used, you would have to write increment(&n); and dereference inside the function, which is syntactically different and exposes pointer operations more explicitly.
Why Other Options Are Wrong:
Option (b) is wrong because it describes a pointer, not a reference; references are not freely reseatable and are not simply integers holding addresses in normal C++ code. Option (c) is incorrect because reference variables are not automatically global; they obey the same scope rules as other variables. Option (d) is wrong because programmers can explicitly declare references; while compilers may create temporary references internally, that is not the primary meaning of the term.
Common Pitfalls:
A common pitfall is to treat references and pointers as the same thing. While they may be implemented similarly at the machine level, their language level semantics differ in important ways. Another mistake is to forget that a reference cannot be rebound, leading to confusing code where assignments through references unexpectedly modify the original object. Understanding references clearly helps when reading standard library code, which often uses const references for efficient parameter passing.
Final Answer:
A reference variable is an alternative name (alias) for an existing variable, must be initialised when declared, and cannot be reseated to refer to a different object later.
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