3D CAD basics — identifying geometric primitives In solid modeling, which of the following are standard geometric primitives available to build models?

Difficulty: Easy

Correct Answer: all of the above

Explanation:


Introduction / Context:
Most CAD systems provide a library of primitive solids that serve as building blocks for more complex shapes. Knowing these primitives speeds up modeling and supports feature-based design and Boolean operations such as union, subtract, and intersect.


Given Data / Assumptions:

  • Common primitives include box (rectangular prism), cylinder, sphere, cone, torus, and wedge.
  • These primitives can be combined and edited to form intricate parts.


Concept / Approach:
“Primitive” means a basic, parameter-driven solid. Boxes are defined by length, width, and height; cylinders by radius/diameter and height; wedges by two parallel faces offset at an angle. By combining primitives through Boolean operations and transforming them, designers quickly generate complex geometry.


Step-by-Step Solution:

Identify which options are valid primitives in common CAD tools.Boxes, cylinders, and wedges are all standard, so an inclusive option is correct.Conclude that “all of the above” best describes typical primitive availability.


Verification / Alternative check:
User manuals for major CAD platforms (AutoCAD, SolidWorks, Fusion, Inventor) list these primitives explicitly under solid modeling commands or shape libraries.


Why Other Options Are Wrong:

  • Only spheres and cones: much too restrictive; many more primitives exist.
  • Individual primitives alone (box or cylinder or wedge) ignore the breadth of typical CAD libraries.


Common Pitfalls:

  • Confusing mesh primitives (graphics) with solid modeling primitives (engineering); in parametric CAD, primitives are volumetric solids with editable parameters.


Final Answer:
all of the above

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