Difficulty: Easy
Correct Answer: Correct
Explanation:
Introduction / Context:
There are two ways to change block content in AutoCAD: edit the definition (affecting all instances) or explode an instance (affecting only that occurrence). This question checks if you know that exploding produces editable primitives, while also understanding the trade-offs versus definition-level editing with BEDIT/REFEDIT.
Given Data / Assumptions:
Concept / Approach:
Exploding converts the block instance into its original objects, enabling direct grips and property edits. However, the block definition remains unchanged; other instances do not update. By contrast, BEDIT or REFEDIT modifies the definition so every instance updates, preserving the symbol concept. Choose the method that matches the desired scope of change.
Step-by-Step Solution:
1) Decide: local one-off change (explode) or global update (BEDIT/REFEDIT).2) If local, select the block and run EXPLODE to access its objects.3) Make edits to lines, arcs, attributes (after conversion to text), etc.4) If global, open BEDIT/REFEDIT, modify, and save the block definition.
Verification / Alternative check:
After exploding one instance, insert a fresh copy of the block: the new instance will not include your local edits, proving the definition was not altered.
Why Other Options Are Wrong:
“Incorrect”: Exploding absolutely enables local edits.“Only REFEDIT can change content”: REFEDIT changes the definition; exploding changes the instance.“Blocks cannot be modified”: Blocks are fully editable via multiple methods.
Common Pitfalls:
Exploding blocks that contain attributes or dynamic actions unintentionally; losing definition-level consistency; creating duplicate layers or styles after explode operations.
Final Answer:
Correct
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