#include<iostream.h> class Base { int x, y, z; public: Base() { x = y = z = 0; } Base(int xx, int yy = 'A', int zz = 'B') { x = xx; y = x + yy; z = x + y; } void Display(void) { cout<< x << " " << y << " " << z << endl; } }; class Derived : public Base { int x, y; public: Derived(int xx = 65, int yy = 66) : Base(xx, yy) { y = xx; x = yy; } void Display(void) { cout<< x << " " << y << " "; Display(); } }; int main() { Derived objD; objD.Display(); return 0; }
#include<iostream.h> class CuriousTab { int x, y; public: CuriousTab(int xx = 10, int yy = 20 ) { x = xx; y = yy; } void Display() { cout<< x << " " << y << endl; } ~CuriousTab() { } }; int main() { CuriousTab objCuriousTab; objCuriousTab.Display(); return 0; }
class Birds {}; class Peacock : protected Birds {};
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