#include<iostream.h> class AreaFinder { float l, b, h; float result; public: AreaFinder(float hh = 0, float ll = 0, float bb = 0) { l = ll; b = bb; h = hh; } void Display(int ll) { if(l = 0) result = 3.14f * h * h; else result = l * b; cout<< result; } }; int main() { AreaFinder objAF(10, 10, 20); objAF.Display(0); return 0; }
class Birds {}; class Peacock : protected Birds {};
#include<iostream.h> int main() { int x = 80; int &y = x; x++; cout << x << " " << --y; return 0; }
#include<iostream.h> class A { public: void CuriousTabFunction(void) { cout<< "Class A" << endl; } }; class B: public A { public: void CuriousTabFunction(void) { cout<< "Class B" << endl; } }; class C : public B { public: void CuriousTabFunction(void) { cout<< "Class C" << endl; } }; int main() { A *ptr; B objB; ptr = &objB; ptr = new C(); ptr->CuriousTabFunction(); return 0; }
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