#include<iostream.h> class AreaFinder { float l, b, h; float result; public: AreaFinder(float hh = 0, float ll = 0, float bb = 0) { l = ll; b = bb; h = hh; } void Display(int ll) { if(l = 0) result = 3.14f * h * h; else result = l * b; cout<< result; } }; int main() { AreaFinder objAF(10, 10, 20); objAF.Display(0); return 0; }
#include<iostream.h> #include<string.h> class CuriousTab { char txtMsg[50]; public: CuriousTab(char *str = NULL) { if(str != NULL) strcpy(txtMsg, str); } int CuriousTabFunction(char ch); }; int CuriousTab::CuriousTabFunction(char ch) { static int i = 0; if(txtMsg[i++] == ch) return strlen((txtMsg + i)) - i; else return CuriousTabFunction(ch); } int main() { CuriousTab objCuriousTab("Welcome to CuriousTab.com!"); cout<< objCuriousTab.CuriousTabFunction('t'); return 0; }
#include<iostream.h> int CuriousTabFunction(int a, int b = 3, int c = 3) { cout<< ++a * ++b * --c ; return 0; } int main() { CuriousTabFunction(5, 0, 0); return 0; }
#include<iostream.h> long GetNumber(long int Number) { return --Number; } float GetNumber(int Number) { return ++Number; } int main() { int x = 20; int y = 30; cout<< GetNumber(x) << " "; cout<< GetNumber(y) ; return 0; }
#include<iostream.h> typedef void(*FunPtr)(int); int Look(int = 10, int = 20); void Note(int); int main() { FunPtr ptr = Note; (*ptr)(30); return 0; } int Look(int x, int y) { return(x + y % 20); } void Note(int x) { cout<< Look(x) << endl; }
#include<iostream.h> void MyFunction(int a, int b = 40) { cout<< " a = "<< a << " b = " << b << endl; } int main() { MyFunction(20, 30); return 0; }
#include<iostream.h> long CuriousTabFunction(int x, int y = 5, float z = 5) { return(++x * ++y + (int)++z); } int main() { cout<< CuriousTabFunction(20, 10); return 0; }
#include<iostream.h> struct MyData { public: int Addition(int a, int b = 10) { return (a *= b + 2); } float Addition(int a, float b); }; int main() { MyData data; cout<<data.Addition(1)<<" "; cout<<data.Addition(3, 4); return 0; }
#include<iostream.h> const double CuriousTabConstant(const int, const int = 0); int main() { const int c = 2 ; cout<< CuriousTabConstant(c, 10)<< " "; cout<< CuriousTabConstant(c, 20)<< endl; return 0; } const double CuriousTabConstant(const int x, const int y) { return( (y + (y * x) * x % y) * 0.2); }
#include<iostream.h> class Base { public: int S, A, M; Base(int x, int y) { S = y - y; A = x + x; M = x * x; } Base(int, int y = 'A', int z = 'B') { S = y; A = y + 1 - 1; M = z - 1; } void Display(void) { cout<< S << " " << A << " " << M << endl; } }; class Derived : public Base { int x, y, z; public: Derived(int xx = 65, int yy = 66, int zz = 67): Base(x) { x = xx; y = yy; z = zz; } void Display(int n) { if(n) Base::Display(); else cout<< x << " " << y << " " << z << endl; } }; int main() { Derived objDev; objDev.Display(-1); return 0; }
#include<iostream.h> struct MyStructure { class MyClass { public: void Display(int x, float y = 97.50, char ch = 'a') { cout<< x << " " << y << " " << ch; } }Cls; }Struc; int main() { Struc.Cls.Display(12, 'b'); return 0; }
Comments
There are no comments.Copyright ©CuriousTab. All rights reserved.