1: | Every if-else statement can be replaced by an equivalent statements using ?: operators |
2: | Nested if-else statements are allowed. |
3: | Multiple statements in an if block are allowed. |
4: | Multiple statements in an else block are allowed. |
1: | for loop works faster than a while loop. |
2: | All things that can be done using a for loop can also be done using a while loop. |
3: | for(;;); implements an infinite loop. |
4: | for loop can be used if we want statements in a loop get executed at least once. |
#include<stdio.h> int main() { int i = 10, j = 20; if(i = 5) && if(j = 10) printf("Have a nice day"); return 0; }
It should be like if((i == 5) && (j == 10)).
#include<stdio.h> int main() { int x = 10, y = 100%90, i; for(i=1; i<10; i++) if(x != y); printf("x = %d y = %d\n", x, y); return 0; }
1 : | The printf() function is called 10 times. |
2 : | The program will produce the output x = 10 y = 10 |
3 : | The ; after the if(x!=y) will NOT produce an error. |
4 : | The program will not produce output. |
#include<stdio.h> int main() { int i = 0; i++; if(i <= 5) { printf("CuriousTab\n"); exit(0); main(); } return 0; }
Hence the output is "CuriousTab".
#include<stdio.h> int main() { int i = 10, j = 15; if(i % 2 = j % 3) printf("CuriousTab\n"); return 0; }
1: | switch is useful when we wish to check the value of variable against a particular set of values. |
2: | switch is useful when we wish to check whether a value falls in different ranges. |
3: | Compiler implements a jump table for cases used in switch. |
4: | It is not necessary to use a break in every switch statement. |
#include<stdio.h> int main() { float d=2.25; printf("%e,", d); printf("%f,", d); printf("%g,", d); printf("%lf", d); return 0; }
printf("%f,", d); Here '%f' specifies the "Decimal Floating Point" format. So, it prints the 2.25 as 2.250000.
printf("%g,", d); Here '%g' "Use the shorter of %e or %f". So, it prints the 2.25 as 2.25.
printf("%lf,", d); Here '%lf' specifies the "Long Double" format. So, it prints the 2.25 as 2.250000.
#include<stdio.h> int main() { float *p; printf("%d\n", sizeof(p)); return 0; }
In 16 bit compiler, the pointer size is always 2 bytes.
In 32 bit compiler, the pointer size is always 4 bytes.
#include<stdio.h> int main() { float a=0.7; if(a < 0.7f) printf("C\n"); else printf("C++\n"); return 0; }
#include<stdio.h>
int main()
{
float a=0.7;
printf("%.10f %.10f\n",0.7f, a);
return 0;
}
Output:
0.6999999881 0.6999999881
#include<stdio.h> int main() { float a=0.7; if(a < 0.7) printf("C\n"); else printf("C++\n"); return 0; }
#include<stdio.h>
int main()
{
float a=0.7;
printf("%.10f %.10f\n",0.7, a);
return 0;
}
Output:
0.7000000000 0.6999999881
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