class Bike { Engine objEng; }; class Engine { float CC; };
#include<iostream.h> class Tab { public: int x; }; int main() { Tab *p = new Tab(); (*p).x = 10; cout<< (*p).x << " " << p->x << " " ; p->x = 20; cout<< (*p).x << " " << p->x ; return 0; }
#include<iostream.h> class CuriousTabSample { public: int a; float b; void CuriousTabFunction(int a, float b, float c = 100.0f) { cout<< a % 20 + c * --b; } }; int main() { CuriousTabSample objCuriousTab; objCuriousTab.CuriousTabFunction(20, 2.000000f, 5.0f); return 0; }
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