C++ destructors: how many arguments does a destructor take?
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Aone
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Btwo
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Cthree
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Dno
Answer
Correct Answer: no
Explanation
Introduction / Context:Destructors release resources and perform cleanup when an object’s lifetime ends. Understanding their signature is essential for writing correct RAII classes (Resource Acquisition Is Initialization) in C++. This question asks about the parameter list for a destructor.
Given Data / Assumptions:
- A destructor is written as ~ClassName() in C++.
- We focus on its parameter rules and overloading possibilities.
- We consider standard C++ without extensions.
Concept / Approach:
By definition, a destructor cannot take parameters and cannot return a value. Its spelling includes an empty parameter list. You also cannot overload a destructor; each class has exactly one destructor (which may be implicitly generated, defaulted, deleted, or user-defined). Therefore, the correct completion is that a destructor takes “no” arguments.
Step-by-Step Solution:
Recall the form: ~ClassName(). Notice the empty parentheses: there are no parameters. Confirm language rule: no overloading and no parameters allowed. Therefore, select “no.”Verification / Alternative check:
Attempting to declare ~ClassName(int); fails to compile. Only special cases like virtual destructors change dispatch, not the parameter list.
Why Other Options Are Wrong:
one/two/three — contradict the C++ grammar for destructors.
Common Pitfalls:
- Confusing destructor parameters with constructor parameters; only constructors may take arguments.
- Trying to overload a destructor to specialize cleanup paths (use strategy objects instead).
Final Answer:
no