To model a cylinder starting from a 2D rectangular profile, which 3D operation should the drafter use after drawing the rectangle (assuming an axis is defined for revolution)?

Difficulty: Easy

Correct Answer: Revolve

Explanation:


Introduction / Context:
Cylinders may be created in multiple ways. The most direct is extruding a circle. However, when starting with a rectangular cross-section arranged with one edge along an intended axis, revolving that rectangle 360 degrees produces a perfect right circular cylinder.



Given Data / Assumptions:

  • A 2D rectangle has been drawn.
  • One edge is intended to be the axis of revolution.
  • The target shape is a right circular cylinder.


Concept / Approach:
Revolve rotates a 2D profile around a defined axis, generating a solid of revolution. A rectangle whose height equals the desired radius and whose length aligns on the axis will, upon 360-degree revolution, create a full cylinder. Sweep moves a profile along a path; extruding a rectangle would make a prismatic block, not a cylinder.



Step-by-Step Solution:

Position the rectangle such that a long edge coincides with the revolution axis.Invoke the Revolve command.Select the rectangle as the profile and the aligned edge as the axis.Specify an angle of 360 degrees to form the full cylinder.Confirm the solid and check dimensions.


Verification / Alternative check:
Compare to a cylinder created by extruding a circle; diameter and height should match. Section the model to confirm circular cross-sections.



Why Other Options Are Wrong:

  • Sweep: Would require a path and typically produces complex shapes; not necessary here.
  • Extrude: Extruding a rectangle yields a rectangular prism, not a cylinder.
  • none of the above: Revolve is valid and standard.


Common Pitfalls:
Using the wrong axis or a 180-degree revolve, which creates a half-cylinder. Ensure a full 360-degree angle is entered.



Final Answer:
Revolve

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