Choosing representation: If a pictorial view is highly complex with many interacting features, is it often easier and more accurate to build a 3D CAD model (then derive views) than to construct the entire object as a manual oblique drawing?

Difficulty: Easy

Correct Answer: Correct

Explanation:


Introduction / Context:
As geometry complexity grows—lofts, blends, internal channels—manual pictorials become time-consuming and error-prone. 3D CAD defines true geometry once and allows accurate derivation of orthographic, isometric, or oblique views. This question tests practical judgment about when to favor modeling over manual pictorial construction.


Given Data / Assumptions:

  • Access to competent 3D CAD tools and skills.
  • Need for dimensional fidelity and reusability of geometry.
  • Potential downstream uses (analysis, CAM, drawings).


Concept / Approach:
3D models centralize truth. From the model, you can generate consistent views, sections, and details, avoiding compounding sketching errors. Revisions propagate automatically, and interference checks, mass properties, and tolerancing can be integrated. For complicated pictorials, modeling first often saves time and improves accuracy.


Step-by-Step Solution:

Model core features and relationships parametrically or directly.Create drawing views (including oblique if desired) from the model.Apply dimensions/annotations driven by the 3D geometry.Iterate design while maintaining view consistency.


Verification / Alternative check:
Compare manual oblique production time and error rates with model-derived views; modeling typically reduces rework and maintains geometric consistency.


Why Other Options Are Wrong:
Advantages are not limited to sheet metal, rendering, or strictly parametric tools; direct modeling also benefits complex pictorials.


Common Pitfalls:
Over-modeling decorative features early; neglecting design intent; missing model-based definition standards.


Final Answer:
Correct

More Questions from Oblique Projection

Discussion & Comments

No comments yet. Be the first to comment!
Join Discussion