#include<iostream.h> int CuriousTabFunction(int a, int b = 3, int c = 3) { cout<< ++a * ++b * --c ; return 0; } int main() { CuriousTabFunction(5, 0, 0); return 0; }
#include<iostream.h> #include<string.h> class CuriousTab { char txtMsg[50]; public: CuriousTab(char *str = NULL) { if(str != NULL) strcpy(txtMsg, str); } int CuriousTabFunction(char ch); }; int CuriousTab::CuriousTabFunction(char ch) { static int i = 0; if(txtMsg[i++] == ch) return strlen((txtMsg + i)) - i; else return CuriousTabFunction(ch); } int main() { CuriousTab objCuriousTab("Welcome to CuriousTab.com!"); cout<< objCuriousTab.CuriousTabFunction('t'); return 0; }
#include<iostream.h> class AreaFinder { float l, b, h; float result; public: AreaFinder(float hh = 0, float ll = 0, float bb = 0) { l = ll; b = bb; h = hh; } void Display(int ll) { if(l = 0) result = 3.14f * h * h; else result = l * b; cout<< result; } }; int main() { AreaFinder objAF(10, 10, 20); objAF.Display(0); return 0; }
#include<iostream.h> long CuriousTabFunction(int x, int y = 5, float z = 5) { return(++x * ++y + (int)++z); } int main() { cout<< CuriousTabFunction(20, 10); return 0; }
#include<iostream.h> struct MyData { public: int Addition(int a, int b = 10) { return (a *= b + 2); } float Addition(int a, float b); }; int main() { MyData data; cout<<data.Addition(1)<<" "; cout<<data.Addition(3, 4); return 0; }
#include<iostream.h> const double CuriousTabConstant(const int, const int = 0); int main() { const int c = 2 ; cout<< CuriousTabConstant(c, 10)<< " "; cout<< CuriousTabConstant(c, 20)<< endl; return 0; } const double CuriousTabConstant(const int x, const int y) { return( (y + (y * x) * x % y) * 0.2); }
#include<iostream.h> class Base { public: int S, A, M; Base(int x, int y) { S = y - y; A = x + x; M = x * x; } Base(int, int y = 'A', int z = 'B') { S = y; A = y + 1 - 1; M = z - 1; } void Display(void) { cout<< S << " " << A << " " << M << endl; } }; class Derived : public Base { int x, y, z; public: Derived(int xx = 65, int yy = 66, int zz = 67): Base(x) { x = xx; y = yy; z = zz; } void Display(int n) { if(n) Base::Display(); else cout<< x << " " << y << " " << z << endl; } }; int main() { Derived objDev; objDev.Display(-1); return 0; }
#include<iostream.h> struct MyStructure { class MyClass { public: void Display(int x, float y = 97.50, char ch = 'a') { cout<< x << " " << y << " " << ch; } }Cls; }Struc; int main() { Struc.Cls.Display(12, 'b'); return 0; }
#include<iostream.h> static int b = 0; void DisplayData(int *x, int *y = &b) { cout<< *x << " " << *y; } int main() { int a = 10, b = 20 ; DisplayData(&a, &b); return 0; }
#include<iostream.h> class CuriousTab { int Num; public: CuriousTab(int x) { Num = x; } int CuriousTabFunction(void); }; int CuriousTab::CuriousTabFunction(void) { static int Sum = 0; int Dec; Dec = Num % 10; Num = Num / 10; if((Num / 100)) CuriousTabFunction(); Sum = Sum * 10 + Dec; return Sum; } int main() { CuriousTab objCuriousTab(12345); cout<< objCuriousTab.CuriousTabFunction(); return 0; }
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