public class Switch2 { final static short x = 2; public static int y = 0; public static void main(String [] args) { for (int z=0; z < 3; z++) { switch (z) { case y: System.out.print("0 "); /* Line 11 */ case x-1: System.out.print("1 "); /* Line 12 */ case x: System.out.print("2 "); /* Line 13 */ } } } }
System.out.println(Math.sqrt(-4D));
package foo; import java.util.Vector; /* Line 2 */ private class MyVector extends Vector { int i = 1; /* Line 5 */ public MyVector() { i = 2; } } public class MyNewVector extends MyVector { public MyNewVector () { i = 4; /* Line 15 */ } public static void main (String args []) { MyVector v = new MyNewVector(); /* Line 19 */ } }
TreeSet map = new TreeSet(); map.add("one"); map.add("two"); map.add("three"); map.add("four"); map.add("one"); Iterator it = map.iterator(); while (it.hasNext() ) { System.out.print( it.next() + " " ); }
(2) is correct. You're never supposed to handle an assertion failure.
(3) is correct. Assertions let you test your assumptions during development, but the assertion code?in effect?evaporates when the program is deployed, leaving behind no overhead or debugging code to track down and remove.
(4) is wrong. See the explanation for (5) below.
(5) is correct. Assertion checking can be selectively enabled or disabled on a per-package basis. Note that the package default assertion status determines the assertion status for classes initialized in the future that belong to the named package or any of its "subpackages".
The assertion status can be set for a named top-level class and any nested classes contained therein. This setting takes precedence over the class loader's default assertion status, and over any applicable per-package default. If the named class is not a top-level class, the change of status will have no effect on the actual assertion status of any class.
class s implements Runnable { int x, y; public void run() { for(int i = 0; i < 1000; i++) synchronized(this) { x = 12; y = 12; } System.out.print(x + " " + y + " "); } public static void main(String args[]) { s run = new s(); Thread t1 = new Thread(run); Thread t2 = new Thread(run); t1.start(); t2.start(); } }
public class ThreadTest extends Thread { public void run() { System.out.println("In run"); yield(); System.out.println("Leaving run"); } public static void main(String []argv) { (new ThreadTest()).start(); } }
A is incorrect because static methods can be synchronized; they synchronize on the lock on the instance of class java.lang.Class that represents the class type.
C is incorrect because only methods?not variables?can be marked synchronized.
D is incorrect because a sleeping thread still maintains its locks.
(2) and (4) are correct because a long can be cast into a byte. If the long is over 127, it loses its most significant (leftmost) bits.
(3) actually works, even though a cast is not necessary, because a long can store a byte.
int I = 0; label: if (I < 2) { System.out.print("I is " + I); I++; continue label; }
interface Foo141 { int k = 0; /* Line 3 */ } public class Test141 implements Foo141 { public static void main(String args[]) { int i; Test141 test141 = new Test141(); i = test141.k; /* Line 11 */ i = Test141.k; i = Foo141.k; } }
Via a reference to any instance of the class (line 11)
Via the class name (line 12).
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