#include<iostream.h> class Point { int x, y; public: Point(int xx = 10, int yy = 20) { x = xx; y = yy; } Point operator + (Point objPoint) { Point objTmp; objTmp.x = objPoint.x + this->x; objTmp.y = objPoint.y + this->y; return objTmp; } void Display(void) { cout<< x << " " << y; } }; int main() { Point objP1; Point objP2(1, 2); Point objP3 = objP1 + objP2; objP3.Display(); return 0; }
#include<iostream.h> int main() { float Amount; float Calculate(float P = 5.0, int N = 2, float R = 2.0); Amount = Calculate(); cout<< Amount << endl; return 0; } float Calculate(float P, int N, float R) { int Year = 1; float Sum = 1 ; Sum = Sum * (1 + P * ++N * R); Year = (int)(Year + Sum); return Year; }
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