#include<iostream.h> typedef void(*FunPtr)(int); int Look(int = 10, int = 20); void Note(int); int main() { FunPtr ptr = Note; (*ptr)(30); return 0; } int Look(int x, int y) { return(x + y % 20); } void Note(int x) { cout<< Look(x) << endl; }
#include<iostream.h> class CuriousTab { int x, y; public: CuriousTab(int xx = 10, int yy = 20 ) { x = xx; y = yy; } void Display() { cout<< x << " " << y << endl; } ~CuriousTab() { } }; int main() { CuriousTab objCuriousTab; objCuriousTab.Display(); return 0; }
class Birds {}; class Peacock : protected Birds {};
#include<iostream.h> int main() { int x = 80; int &y = x; x++; cout << x << " " << --y; return 0; }
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