#include<iostream.h> int main() { float Amount; float Calculate(float P = 5.0, int N = 2, float R = 2.0); Amount = Calculate(); cout<< Amount << endl; return 0; } float Calculate(float P, int N, float R) { int Year = 1; float Sum = 1 ; Sum = Sum * (1 + P * ++N * R); Year = (int)(Year + Sum); return Year; }
#include<iostream.h> class TestDrive { int x; public: TestDrive(int xx) { x = xx; } int DriveIt(void); }; int TestDrive::DriveIt(void) { static int value = 0; int m; m = x % 2; x = x / 2; if((x / 2)) DriveIt(); value = value + m * 10; return value; } int main() { TestDrive TD(1234); cout<< TD.DriveIt() * 10 << endl; return 0; }
#include<iostream.h> class CuriousTab { int x, y, z; public: CuriousTab(int x = 100, int y = 30, int z = 0) { this->x = x; this->y = y; this->z = z; Display(); } void Display() { cout<< x << " " << y << " " << z; } }; int main() { int a = 0, b = 1, c = 2; int &x = ++a; int &y = --b; int z = c + b - -c; CuriousTab objCuriousTab(x, y, z); return 0; }
#include<iostream.h> #include<string.h> #include<malloc.h> class CuriousTabString { char txtName[20]; public: CuriousTabString(char *txtTemp = NULL) { if(txtTemp != NULL) strcpy(txtName, txtTemp); } void Display(void) { cout<<txtName; } }; int main() { char *txtName = (char*)malloc(10); strcpy(txtName, "CuriousTab"); *txtName = 48; CuriousTabString objTemp(txtName); cout<< sizeof(txtName); return 0; }
#include<iostream.h> class CuriousTab { public: int x, y; CuriousTab(int xx = 10, int yy = 20) { x = xx; y = yy; } void Exchange(int *, int *); }; int main() { CuriousTab objA(30, 40); CuriousTab objB(50); objA.Exchange(&objA.x, &objB.y); cout<< objA.x << " " << objB.y << endl; return 0; } void CuriousTab::Exchange(int *x, int *y) { int t; t = *x; *x = *y; *y = t ; }
#include<iostream.h> class CuriousTabSample { public: int a; float b; void CuriousTabFunction(int a, float b, float c = 100.0f) { cout<< a % 20 + c * --b; } }; int main() { CuriousTabSample objCuriousTab; objCuriousTab.CuriousTabFunction(20, 2.000000f, 5.0f); return 0; }
#include<iostream.h> class PowerFinder { public: void Power(int x = 1, int y = 1) { int P = 1, i = 1; while(++i <= y) { P *= x; } cout<< P << endl; } }; int main() { PowerFinder FP; FP.Power(2, 6); return 0; }
#include<iostream.h> class BaseCounter { protected: long int count; public: void CountIt(int x, int y = 10, int z = 20) { count = 0; cout<< x << " " << y << " " << z << endl; } BaseCounter() { count = 0; } BaseCounter(int x) { count = x ; } }; class DerivedCounter: public BaseCounter { public: DerivedCounter() { } DerivedCounter(int x): BaseCounter(x) { } }; int main() { DerivedCounter objDC(30); objDC.CountIt(40, 50); return 0; }
#include<iostream.h> class CuriousTabArray { int array[3][3]; public: CuriousTabArray(int arr[3][3] = NULL) { if(arr != NULL) for(int i = 0; i < 3; i++) for(int j = 0; j < 3; j++) array[i][j] = i+j; } void Display(void) { for(int i = 0; i < 3; i++) for(int j = 0; j < 3; j++) cout<< array[i][j] << " "; } }; int main() { CuriousTabArray objBA; objBA.Display(); return 0; }
#include<iostream.h> void MyFunction(int a, int b = 40) { cout<< " a = "<< a << " b = " << b << endl; } int main() { MyFunction(20, 30); return 0; }
#include<iostream.h> typedef void(*FunPtr)(int); int Look(int = 10, int = 20); void Note(int); int main() { FunPtr ptr = Note; (*ptr)(30); return 0; } int Look(int x, int y) { return(x + y % 20); } void Note(int x) { cout<< Look(x) << endl; }
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