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Home Computer Science Object Oriented Programming Using C++ Comments

  • Question
  • Of the three ways to pass arguments to functions, only passing by _____ and passing by _____ allow the function to modify the argument in the calling program


  • Options
  • A. reference, pointer
  • B. array, location
  • C. array, pointer
  • D. None of the above

  • Correct Answer
  • reference, pointer 


  • Object Oriented Programming Using C++ problems


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    • 1. A base class may also be called a

    • Options
    • A. child class
    • B. subclass
    • C. derived class
    • D. parent class
    • Discuss
    • 2. Redirection redirects

    • Options
    • A. a stream from a file to the screen
    • B. a file from a device to a stream
    • C. a device from the screen to a file
    • D. the screen from a device to a stream
    • Discuss
    • 3. Some Streams work with input, and some with output

    • Options
    • A. True
    • B. False
    • Discuss
    • 4. The step-by-step instructions that solve a problem are called _____

    • Options
    • A. an algorithm
    • B. a list
    • C. a plan
    • D. a sequential structure
    • Discuss
    • 5. You mark the beginning of a function's block of code with the _____

    • Options
    • A. /
    • B. *
    • C. {
    • D. }
    • E. either (c) or (d) can be used
    • Discuss
    • 6. The generic type in a template function

    • Options
    • A. must be T
    • B. can be T
    • C. cannot be T for functions you create, but may be for C++'s built-in functions
    • D. cannot be T
    • Discuss
    • 7. Which of the following statements is false?

    • Options
    • A. A function is a block of code that performs a specific task
    • B. Functions allow programmers to break large and complex problems into small and manageable tasks
    • C. Functions allow programmers to use existing code to perform common tasks
    • D. Functions can be called, or invoked, only once in a program
    • E. Programmer-defined functions can be either value-returning or void
    • Discuss
    • 8. A default catch block catches

    • Options
    • A. all thrown objects
    • B. no thrown objects
    • C. any thrown object that has not been caught by an earlier catch block
    • D. all thrown objects that have been caught by an earlier catch block
    • Discuss
    • 9. Using the wardrobe structure within the ShopList structure is an example of a good programming principle, known as _____

    • Options
    • A. reusability
    • B. polymorphism
    • C. redundancy
    • D. recursion
    • Discuss
    • 10. A function that changes the state of the cout object is called a(n) _____

    • Options
    • A. member
    • B. adjuster
    • C. manipulator
    • D. operator
    • Discuss


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